Dragon’s Puzzler

Dragon’s Puzzler was one of the first programs that I made in my Computer Science program at The Evergreen State College.

A simple puzzle design that was inspired by the constraints imposed in our first programming exercise.

An attempt to inspire my peers to make interactive media with me.

Backstory:

A challenging puzzle that stumps bright minds. A lesson for a developer (me), that some bugs can be features. Otherwise, my first complete game. The only way to truly lose is to give up.


Tags: Puzzle, Clicker, 2D

**Inspired by constraints imposed on our first programming exercise:

1. Make an animation using moving rectangles, triangles and ellipses, using setup() and draw().
2. Animation where not only the locations change, but other properties do in a regular progression, e.g. color, background strokeWeight(). What if only some of the geometric objects change?
3. Make an animation where properties change based on whether mousePressed is true or not.


Complete Processing Code: